The evolution of virtual reality technology allows users to immerse themselves into virtual environments, providing a new\nexperience that is impossible in the real world. The appearance of cyber-physical systems and the Internet of things makes humans\nto understand and control the real world in detail. The integration of virtual reality into cyber-physical systems and the Internet of\nthings may induce innovative education services in the near future. In this paper, we propose a novel, a virtual reality-based cyberphysical\neducation system for efficient education in a virtual reality on a mobile platform, called VR-CPES. VR-CPES can integrate\nthe real world into virtual reality using cyber-physical systems technology, especially using digital twin. We extract essential\nservice requirements of VR-CPES in terms of delay time in the virtual reality service layer. In order to satisfy the requirements of\nthe network layer, we design a new, real-time network technology inter working software, defined as network and time-sensitive\nnetwork. A gateway function for the inter working is developed to make protocol level transparency. In addition, a path selection\nalgorithm is proposed to make flexible flow between physical things and cyber things. Finally, a simulation study will be conducted\nto validate the functionalities and performance in terms of packet loss and delay as defined in the requirements.
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